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"Path Of Exile" Is Still Going Strong Almost Five

 
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注册时间: 2018-05-16
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帖子发表于: 星期三 五月 16, 2018 2:55 am    发表主题: "Path Of Exile" Is Still Going Strong Almost Five 引用并回复

"Path Of Exile" is still going strong almost five years later from its 2013 launch, and Grinding Gear Games' knack for thinking up new ways to keep the poe buy items fresh plays a large part in that. This coming March, the studio is at it again as they are about to add monster hunting and bestiary management into the game.

Grinding Gear Games is not one to let their game go stale, though, as the developer announced the Bestiary League, an update so extensive that lead designer Chris Wilson is on the verge of calling it an outright expansion of the game, according to PC Gamer.

The Bestiary League, when it comes out, will work just like a new ladder season for the game. That means that "Path of Exile" players have to make a new character to participate, and in time, the gameplay changes could make it to the standard game as well.

Active skills exist in the form of collectible gems that the player placesinto sockets on their equipment. That means you can have swords that spit fireballs and boots that can let you leap distances, or a bow that shoots ice and armor that lets you teleport and leave a trail of fire in your wake. Practically any class can use any skill gem, provided they can obtain that gem and meet the requirements. That's results in a great many possible combinations of skills, and gives a depth of customization that many other games try, and fail, to emulate.

With gameplay reminiscentof Diablo (and ultimately inspiring Diablo II), the game's graphics are far from the fantasy settings of most RPGs. PoE isstill in squarely in the fantasy genre, but with a darker, grittier design not commonly found in other games. Enemies are trulyterrifying, befitting the setting of a cursed ruin of a once mighty city. Most of the usual game mechanics of RPGs have been itemized, such as the economy (poe currency purchase revolves around items that change another item's characteristics), the endgame (in the form of maps), and skills (in the form of gems, as mentioned above).
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